CyberHunt is a prototype developed by Idealump that explores the thrill of stealth gameplay in a constantly changing world. The game features procedurally generated rooms, ensuring that no two playthroughs feel the same, while weaving in a narrative layer that keeps players engaged beyond just mechanics. By blending sneaking, strategy, and exploration, CyberHunt offers a variety of gameplay experiences that challenge players to adapt their approach each time. It’s a fresh take on stealth games, combining replayability with storytelling to create a dynamic and immersive prototype.
As a gameplay programmer on CyberHunt, I collaborated closely with my colleagues to develop the core systems that define the game’s stealth and procedural generation. My contributions focused on implementing and refining mechanics such as enemy behaviors, stealth interactions, and adaptable gameplay logic that could respond to the dynamically generated room layouts. Working within a collaborative environment, I coordinated with my colleagues to integrate features smoothly and ensure consistency across the prototype, while also iterating on mechanics to balance challenge and player immersion. This teamwork allowed us to create a cohesive and engaging experience that showcased both technical innovation and creative design.